#Login Register


  • 4 Vote(s) - 3.75 Average
Home 


Id like to share some of my art with all of you
03-29-2014, 03:49 PM #31
Gumby AKA Chtumby
Posts:1,586 Threads:205 Joined:Mar 2013
Thank you everyone for your comments and critique. Ill post a few more later today, its still coffee time here. drool.gif


Don’t waste your time online, invest it with steemit.com
03-30-2014, 04:20 PM #32
UniqueStranger Art in my heart
Posts:14,881 Threads:420 Joined:Jun 2012
(03-29-2014, 05:05 AM)Gumby Wrote:  
(03-29-2014, 04:40 AM)UniqueStranger Wrote:  
(03-29-2014, 04:13 AM)Gumby Wrote:  Heres one without the additional lighting added The natural sun position is set at around 11a.m. You can see how it adds a haze to everything. When I create the model I try and add as much detail to it as possible and it gets lost in the haze sometimes.

İmage

Tell me why I feel as if the bike if floating in mid air?


That's a weird effect I get when not using the additional lights, I think something gets lost rendering from a 3D object to a 2D picture. Did you also notice the weird reflections from the ground in the Headlight bracket?

No clue why it happens, maybe Im over using the program it was actually designed for landscapes using non reflective materials and textures, Most of my work involves metal as textures.

The interface I use is a little lacking as far as previewing the final results, Ill do a screen grab and post it, All you see is wireframe.

Actually, I did not notice the reflections in the headlight bracket until you mentioned it, as well the dark bike seat is lost in the black background.

Again, for my tastes, the use of too much black takes the pic over and the transition of the top of the bike into the black is hazy, whereas, I would apply a much lighter halo, if you will, between the two and break up the black background with perhaps adding rays of sunshine (hazy) that would reflect off the top of the bike and then lighten the seat and the reflections in the headlight bracket more. After all, you have the sunshine hitting the floor and the bike at only two spots, and sunlight would be reflected on the bike seat too, as well as in the background.

To ground the bike to the floor, I would add darker lines to the texture to the floor, but not to the entirety of the bottom part.
03-30-2014, 06:00 PM #33
Gumby AKA Chtumby
Posts:1,586 Threads:205 Joined:Mar 2013
That one was a older render, I've steered away from using textures on the infinite ground plane now. I'm not attempting to create "scenes" I want the focus to be on the Model I created since some of them take weeks of on and off editing to create,


Don’t waste your time online, invest it with steemit.com
03-30-2014, 06:04 PM #34
Gumby AKA Chtumby
Posts:1,586 Threads:205 Joined:Mar 2013
İmage


Don’t waste your time online, invest it with steemit.com
03-30-2014, 06:44 PM #35
Octo Mother Superior
Posts:42,578 Threads:1,469 Joined:Feb 2011
That's really nice hyper.gif
03-30-2014, 07:02 PM #36
Gumby AKA Chtumby
Posts:1,586 Threads:205 Joined:Mar 2013
(03-30-2014, 06:44 PM)Octo Wrote:  That's really nice hyper.gif

Thanks Octo. If I ever hit the Lottery that Bike will be become a reality,


Don’t waste your time online, invest it with steemit.com



Home 




 



DISCLAIMER / Terms of Service (TOS):
Kritterbox.com - Socialize anonymously, commentary, discussion, oddities, technology, music and more!  This website is provided "as is" without warranty of any kind, either expressed or implied. kritterbox.com shall not be liable for any damages whatsoever, including, without limitation, those resulting from loss of use, data or profits, whether or not advised of the possibility of damage, and on any theory of liability, arising out of or in connection with the use or performance of this site or other documents which are referenced by or linked to this site.
This website exists solely for the purposes of exchange of information, communication and general entertainment. Opinions from posters are in no way endorsed by kritterbox.com. All posts on this website are the opinion of the authors and are not to be taken as statements of fact on behalf of kritterbox.com. This site may contain coarse language or other material that kritterbox.com is in no way responsible for. Material deemed to be offensive or pornographic at the discretion of kritterbox.com shall be removed. kritterbox.com reserves the right to modify, or remove posts and user accounts on this website at our discretion. kritterbox.com disclaims all liability for damages incurred directly or indirectly as a result of any material on this website. Fictitious posts and any similarity to any person living or dead is coincidental.
All users shall limit the insertion of any and all copyrighted material to portions of the article that are relevant to the point being made, with no more than 50%, and preferably less of the original source material. A link shall be visible in text format, embedded directly to the original source material without exception.
No third party links, i.e. blogs or forums will be accepted under any circumstances, and will be edited by staff in order to reflect the original source of copyrighted material, or be removed at the sole discretion of kritterbox.com.
Fair Use Notice:
This site may contain copyrighted material the use of which has not always been specifically authorized by the copyright owner. Users may make such material available in an effort to advance awareness and understanding of issues relating to economics, individual rights, international affairs, liberty, science, and technology. This constitutes a 'fair use' of any such copyrighted material as provided for in section 107 of the US Copyright Law. In accordance with Title 17 U.S.C.Section 107, the material on this site is distributed without profit to those who have expressed a prior interest in receiving the included information for educational and/or research purposes.
This Disclaimer is subject to change at any time at our discretion.
Copyright © 2011 - 2017 kritterbox.com